![]() If the unit gets +30% exp, then P=30, and which means you would use M = 1.3. This can also mean that some units will get more exp than others from the same fight! If P = the percent boost to exp the unit gains, then M = 1+ (P/100). M = relevant experience modifiers on that individual unit = are things like adaptable which gives +30% to your culture units, or champion ruler which gives +20% exp gain to non-hero units. ![]() Heroes are worth experience points = 5+5*their levelÄ = Exp distribution = 1 divided by the number of allied units in the fight = the total experience is shared equally among your units, with decimals always rounding up in the final calculation Most enemy units are worth experience = 2+2*their tier tier 1 = 4 exp, t2 = 6 exp, etc T = Total sum of all experience from enemy units killed aka the exp pool G = experience gained by each of your unit G = T*D*M = essentially means each of your friendly units shares equally from a pool of experience from the defeated enemies ![]() If your number of units > half the number of enemy units (ex: if you bring 4 to fight against 6) Here are my notes that I used for this video: I just posted a video where I go over the XP formula in aow4, a few tips for making the most out of the XP you get from combats, and then showcasing how I used them to quickly defeat an AI in a 1v1 on the Brutal difficulty settings. ![]()
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